After the Greenbelt Empire forged relations with the brass and gold dragon kingdoms, their citizens forged relations with the brass and gold dragons. Their offspring are mostly humanoid, with some residually draconic traits, such as wings that allow for gliding. Brass dragonkin tend to be ebullient and musclebound, with a love of exercise and health supplements. Gold dragonkin tend to be more reserved and observant, and have a penchant for aiding the needy and valuing loyalty. Dragonkin could theoretically live up to 500 years (though none are yet that old), and are considered adults at 25. Brass dragonkin average 6'10" and 320lb, while gold dragonkin average 7'2": and 280 lb.
Ability Score Racial Traits: Dragonkin are creatures of wide variance. They gain a +2 to one physical and one mental ability score, but take a -2 to one physical ability score and a -4 to one mental ability score.
Type: Dragonkin are humanoids with the human, fire, and reptilian subtypes.
Size: Dragonkin are Medium creatures and receive no bonuses or penalties due to their size.
Speed: Dragonkin have a base speed of 30 feet.
Languages: Dragonkin begin play speaking Ippan and Draconic.
Bonus Feat: Dragonkin select one extra feat at 1st level.
Focused Study: At 1st, 8th, and 16th level, dragonkin gain Skill Focus in a skill of their choice as a bonus feat.
Gliding Wings (Ex): Dragonkin take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, dragonkin can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. Dragonkin cannot gain height with these wings alone; they merely coast in other directions as they fall. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, they can take advantage of the updraft to increase the distance they can glide.
Natural Weapons: A dragonkin has a tail slap attack that deals 1d4 points of damage. This is a primary natural attack.
Breath Weapon (Su): A dragonkin has a breath weapon that deals 2d6 fire damage in a 15' cone or 20' line. The save DC for this weapon is 10+1/2 level+Con mod. This weapon can be used once per day. At 4th level, and every 3 levels thereafter, the uses per day increase by 1 and the damage increases by 1d6.
Elemental Vulnerability: Dragonkin are vulnerable to cold damage.
Brass dragonkin tend to shoot first and aim later.
Dragonkin are a newer species, and have yet to fully find their place in society. However, they are generally well-respected in the Greenbelt Empire, and have served in important governmental roles. They are generally adaptable, much like their human parents, and able fit into most humanoid settings. They age slower than humans, but more rapidly than dragons. Draconic society is somewhat harder for them to integrate into, as they lack the ability for full flight, which is a key aspect of draconic culture. A few dragonkin have found a workaround by becoming wyvern riders, able to travel on their steeds alongside fullblooded kindred.
Additional Note: Dragonkin can only be played when certain conditions are met in the campaign, or the campaign takes place after a certain point in time. See the DM's Guide for more detail.