These drifters, consumed by their quest for vengeance, make special pacts to aid in hunting down and punishing those who wrong them. These fearsome warriors single out their opponents for bloody retribution and wreak devastation upon them, giving them a dark and dangerous reputation that follows wherever they go.
Scarlet huntresses may not be of Good or Lawful alignment.
Scarlet huntresses gain proficiency in bows and crossbows.
Scarlet huntresses gain Knowledge (local) (Int) and Knowledge (geography) (Int) as class skills.
A scarlet huntress must learn a Scarlet Throne maneuver as her first maneuver known of each level of battle artes. For example, she must learn a 3rd-level Scarlet Throne maneuver before she may learn a 3rd-level maneuver from any discipline. These maneuvers cannot be retrained.
This ability alters Battle Artes.
Starting at 1st level, a scarlet huntress' patron grants her the ability to reach out with her malice, marking foes as her own. As a swift action, the scarlet huntress may Claim an opponent that she can see (including with special senses such as blindsight) within Close range (25 feet + 5 feet per 2 shady drifter levels) for a number of rounds equal to 1/2 her class level (minimum 1 round). She may have a maximum number of creatures Claimed equal to her initiation modifier (minimum 1). Claimed creatures using the Withdraw action to leave a square threatened by the scarlet huntress provoke attacks of opportunity from her.
In addition, the scarlet huntress automatically knows the position of creatures she has Claimed. Any opponent the scarlet huntress cannot see still has total concealment (50% miss chance) against her, and she still suffers the normal miss chance when attacking creatures that have concealment. The scarlet huntress is still denied her Dexterity bonus to her AC against attacks from Claimed creatures she cannot see.
At the start of each of her turns, all creatures Claimed by the scarlet huntress suffer 1d4 bleed damage. This damage increases by 1d4 at 6th level and every 4 levels thereafter.
When the scarlet huntress reduces a Claimed target to less than 0 HP or otherwise destroys it, she regains the use of any one maneuver she had prepared and expended.
This ability replaces Familiar.
At 2nd level, a scarlet huntress develops the ability to gain and store Vitae. The scarlet huntress gains 1 point of Vitae whenever she Claims a creature. At the beginning of each of her turns, she gains Vitae points equal to the number of creatures she has Claimed. The maximum amount of Vitae she may have stored is equal to her class level. A scarlet huntress’ Vitae pool resets to 0 at the end of combat.
The scarlet huntress gains a morale bonus on attack and damage rolls for Strike and Counter Battle Artes equal to 1/2 her stored Vitae points. These bonuses increase by +2 when initiating such maneuvers against a Claimed creature. In addition, she gains the following abilities as her Vitae pool grows:
Drain (Su): Starting at 5th level, If the scarlet huntress has at least 1 Vitae point stored, she can use a move action to deal bleed damage equal to her class level to each creature she has Claimed. This damage can only be dealt once per turn.
Recover (Su): Starting at 8th level, if the scarlet huntress has at least 4 Vitae points stored, she can expend one point as a move action to regain 1d6 HP per Claimed target.
Sacrifice (Su): Starting at 11th level, if the scarlet huntress has at least 6 Vitae points stored, she can spend 1 point to activate this ability as an immediate action when she would be take hit point damage. If she does, she chooses a creature she has Claimed; that creature must succeed at a Fortitude save (DC 10 + 1/2 shady drifter level + initiation modifier) or take the damage instead of the scarlet huntress. On a successful save, the creature takes half the damage (rounded down) and the scarlet huntress takes the remainder. She may only use this ability once per encounter.
Harry (Su): Starting at 14th level, if the scarlet huntress has at least 8 Vitae points stored, she can spend 2 points to activate this ability as a standard action. Each creature she has Claimed must succeed at a Fortitude save (DC 10 + 1/2 shady drifter class level + initiation modifier) or be teleported to an unoccupied space of the scarlet huntress’ choice within 60 feet of her. This ability cannot teleport Claimed creatures into spaces that are intrinsically dangerous (such as those filled with lava, spaces underwater for air-breathers, or spaces in the air if the creature cannot fly).
Exsanguinate (Su): Starting at 17th level, if the scarlet huntress has at least 10 Vitae points stored, she can spend 2 points to activate this ability as a standard action, choosing a single creature she has Claimed. That creature suffers 1d8 bleed damage per remaining stored Vitae point. A successful Fortitude save (DC 10 + 1/2 shady drifter class level + initiation modifier) halves the damage taken. If the target dies from this ability, the scarlet huntress heals a number of hit points equal to half the damage it dealt. This ability is a death effect. A scarlet huntress may only use this ability once per encounter.
This ability replaces channeled artes.